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Createdevice D3d11

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If the desired device type is not available, the method will fail. I don't know does it matter but I think the driver should be ok.I'll try your windowed mode module as soon as I use the laptop again. #5 NogardDerNaerok Открыть профиль If this doesn''t help, please post the debug message you get in the output window of your development environment (hopefully Visual Studio) Brian J Back to top #3 rocketdadog Members Lots of things (including memory stomping bugs) could explain why they aren't what you think.

ppReturnedDeviceInterface [out, retval] Type: IDirect3DDevice9** Address of a pointer to the returned IDirect3DDevice9 interface, which represents the created device. A program from a book compiles and runs but no full screen. wally Halfling Posts: 89 Kudos: 0 Joined: 01 Apr 2008Location: Canberra, Australia Top Reply with quote by sinbad » Mon Nov 24, 2008 6:35 pm Wow. #1 - try enabling Back to top #2 bjmumblingmiles Members 122 Like Likes Like Posted 04 November 2003 - 04:20 PM Hey, congratulations on taking the first step towards learning to program with http://www.gamedev.net/topic/338994-idirect3ddevice9reset---unsupported-mode-solved/

Createdevice D3d11

Back to top #7 rocketdadog Members 122 Like Likes Like Posted 04 November 2003 - 05:30 PM Here''s the link to the directx control panel shareware.http://www.digital-digest.com/dvd/downloads/directxcpl.html Back to top Since I'm very new to DirectX I've probably done something terribly stupid heh :) Back to top #8 Uriel Members 115 Like 0Likes Like Posted 14 August 2005 - CreateDevice > > Failed. > > The mode seems to work in the basic CreateDevice example code. > > I'm also able to create a DirectInput device without any problems, so If BackBufferFormat equals D3DFMT_UNKNOWN before the method is called, it will be changed when the method returns.

Goto the tab "Direct3D". CreateDevice > Failed. > The mode seems to work in the basic CreateDevice example code. > I'm also able to create a DirectInput device without any problems, so > DirectX is Back to top #11 Uriel Members 115 Like 0Likes Like Posted 14 August 2005 - 10:16 PM True! Direct3dcreate9 Top Please help-Creating IDirect3DDevice8 Fails by Rich [Microsoft Direct3D MV » Sun, 09 Feb 2003 07:11:04 [Please do not mail me a copy of your followup] Quote:>if( NULL == ( lpD3D

CreateDevice Failed. I'll mark the thread as solved.PS. Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. her latest blog Sign up now 0 Failing to create Dx9 device for Fullscreen mode Started by caseyd, Aug 01 2008 04:17 AM Old topic!

Top Please help-Creating IDirect3DDevice8 Fails by Rich [Microsoft Direct3D MV » Sun, 09 Feb 2003 10:41:28 [Please do not mail me a copy of your followup] Quote:>maybe it's because you use D3dpresent_parameters Notic Sep 26, 2010 Odp: DirectX problem z oknem Sprawdź czy ustawiasz rozdzielczość którą obsługuje twój monitor. CreateDevice/Reset Fails Direct3D9: (ERROR) :Failed to initialize primary swapchain Direct3D9: (ERROR) :Failed to initialize Framework Device. Top Please help-Creating IDirect3DDevice8 Fails by Devon Fern » Sun, 09 Feb 2003 06:12:41 Also, I have a valid HWND so that's not the problem.

D3dcreate_adaptergroup_device

CreateDevice/Reset Fails Direct3D9: (ERROR) :Unable to set the new mode. https://msdn.microsoft.com/en-us/library/windows/desktop/bb174313(v=vs.85).aspx There are no supported refresh rates below 57 hertz. Createdevice D3d11 Also while loading you may be using LPD3DXBUFFER for errors, release it also. Createdeviceex Back to top #6 Uriel Members 115 Like 0Likes Like Posted 14 August 2005 - 12:03 PM What card do you have?

Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content. wally Halfling Posts: 89 Kudos: 0 Joined: 01 Apr 2008Location: Canberra, Australia Top Reply with quote by wally » Tue Nov 25, 2008 3:47 am I tried updating my graphics An unsupported refresh rate will default to the closest supported refresh rate below it. Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content. D3dcreate_software_vertexprocessing

Back to top #6 J_Vitel Members 126 Like Likes Like Posted 04 November 2003 - 05:27 PM Do you have installed the DirectX SDK? I said ok but that did not help either. This is a multi-stage process, maybe it doesn't properly handle that combination yet. #3 - this mostly sounds like a frequency issue. Privacy Policy | Legal | Steam Subscriber Agreement | Refunds МАГАЗИН Популярное Введение Кураторы Список желаемого Новости Статистика СООБЩЕСТВО Главная Обсуждения Мастерская Greenlight Торговая площадка Трансляции О STEAM ПОДДЕРЖКА Загрузить Steam

Username or email: Forum Password I've forgotten my password Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy Idirect3d9 if you do you should have a carpet called "mssdk" in your hardrive root (C:\). Not what I want but some of these issues I can't live with.

Device default.

graphics libraries/routines 5. Again, try getting the drivers from Intel's website directly. Its a shareware. Idirect3d9 Createdevice Failed I am new to DirectX, so I am not sure how to interpret some of this.

CreateDevice/Reset FailsDirect3D9: (ERROR) :Failed to initialize primary swapchainDirect3D9: (ERROR) :Failed to initialize Framework Device. Application-specified nonzero refresh rate value in the presentation parameter. Using max output level with "Maximum Validation" checked. Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content.

I pretty much verified this by displaying the FPS in the 1024 fullscreen mode, which was a solid 60. michael voit Quote:> I'm new to DirectX, so please bear with me. > I'm using some pre-written code that's already using DirectX8 > so that's why all my code is using Download the latest version of the SDK, uninstall the old one then install the new one and all should be fine. See ASP.NET Ajax CDN Terms of Use – http://www.asp.net/ajaxlibrary/CDN.ashx. ]]> Войти Магазин Популярное Введение Кураторы Список желаемого Новости Статистика

pPresentationParameters [in, out] Type: D3DPRESENT_PARAMETERS* Pointer to a D3DPRESENT_PARAMETERS structure, describing the presentation parameters for the device to be created. Darn,I don''t know why the author has to plugin this magic number without explanation. CreateDevice Failed.I am using Microsoft Visual C++.I will try to retrace the source code for the unsupported mode. VR - 3D Game Developer Unreal 4 / Unity 5 – Long Island, NY Full-Time at Labrodex, Inc.

IDirect3DDevice8 *lpDevice = NULL; IDirect3D8 *lpD3D = NULL; if( NULL == ( lpD3D = Direct3DCreate8( D3D_SDK_VERSION ) ) ) TRLINE("FAILED TO CREATE DIRECTX9"); D3DDISPLAYMODE dm; lpD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &dm); Many thanks. Forget me if I'm stupid, I'm fairly new to DirectX.